![]() ![]() However, it did not fit our criteria of High FPS and stable performance. The difference was noticeable, and the visuals felt sharp. From my personnel experience and benchmarks, we did here at exputer. On top of that, there’s also this question, whether Ray Tracing is worth it in FPS Games. This part is a bit complex, mainly because not everybody has RTX Graphics Cards. If you want to get high fps and stay top of your competitive circle, the Weapon Shadow feature isn’t for you. ![]() The performance difference wasn’t noticeable however, at the same time, the feature felt unnecessary. We did benchmark the graphics with both enabled and disabled. Weapon Shadows: Disabled Weapon Shadows – Enabled Special Effect Shadows: DisabledĪgain, this adds unnecessary graphical components and further impact performance. For those who are interested in the campaign, make sure you have it enabled for better graphics. Most Importantly, it became challenging to spot enemies. Dynamic Shadows: Disabled Unnecessary shadows.ĭynamic Shadows is another feature that contradicted with our motto, “Sharp visuals.”When enabled, we saw unnecessary shadows and a slight impact on performance. You can certainly try it low, but then you will miss the benefit of seeing the enemy player’s shadow and ambient visuals.Īnother thing worth noting from the picture above is that when shadows are on low, they are blurry and scattered very randomly. And the second is that graphics look too washed out without this. The first is that shadows will help you spot enemies in interiors. There are two reasons why you should keep Shadow Quality High. It’s tough to describe, but keeping it low is the most suitable choice for sharp visuals. The problem with Volumetric Lighting is that sometimes you will aim at the enemy, but you won’t see him properly because sun rays are all over the place. I really want to disable this option because during our initial benchmarks, as a player, it felt frustrating. That is a misconception because no matter what settings you use, players and bots will always render. Also, there’s a lot of confusion about whether Object View Distance has anything to do with rendering enemy players in the distance. This certainly has a decent impact on performance and provides no value in multiplayer. Object View Distance: Low Object View Distance Comparison.Ĭhanging Object View Distance will only add and render additional elements to make the map look fancy. ![]() The impact on performance was zero to none. Besides, there were also new lighting that didn’t make any sense. All we noticed was that it became difficult to spot enemies in high because the reflection from surfaces was all over the place. We benchmarked the graphics with all three options, Disable, Low, and High. In some maps like Miami, screen space reflection makes an enormous difference, but the feature does not correctly blend in other maps. Screen Space Reflection (SSR): Low Screen Space Reflection Low vs High. I use high-end headphones, so this isn’t for me. We suggest keeping it at medium since it’ll assist with spotting adversaries through gun flash. The feature can be helpful if you are using mediocre headphones and can’t locate the enemy fire. All it does is that it adds special effects to grenades, fires, vehicles, and more. Special Effects Quality is another detailing and texture option that provides a further enhancement to the gameplay. These additional shapes only create conflict in visuals and further impact performance. The essential explanation is that Model Quality adds additional number of shapes that are completely futile. This feature is kind of useless for If you are keen on playing multiplayer. Textures comparison – Black Ops Cold War. It’s best to keep it medium because you will get suitable frames and the best visuals. Not to mention, the effect on Graphics Card Usage was also the most significant. This only made all the textures become too high definition, and spotting enemies had gotten troublesome. However, when going for multiplayer across all maps, we notice that ultra was becoming unnecessary as it gave too much graphical importance to elements we didn’t care of. Texture Quality: Medium Textures – Low vs Ultra.Īlthough in our starting tests, we were quite adamant about testing textures at High and ultra-high. Take a quick gander at all the best settings: Setting Name I know it took us a bit long, but it had to happen, considering the game has one of the most detailed graphics options ever. Here at exputer, we spent a tremendous amount of time finding the best Call of Duty Black Ops Cold War PC settings to ensure decent FPS while still maintaining competitive visuals. Black Ops Cold War Optimization Thoughtsīest Call of Duty Black Ops Cold War Settings Best Call of Duty Black Ops Cold War PC Settings.Windows 10 Optimizations For Black Ops Cold War.Best Call of Duty Black Ops Cold War Settings. ![]()
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