![]() Can be triggered up to 2 times per round. Chase - Chases repulse, causes knockdown.Standard - Attack the target, with a certain probability of causing repulse and ignition.Mystery - Cause damage, acupuncture, and 16 hit combo to the enemy.Passive 1 - This ninja has a high probability of dodging a Mystery, chase, or standard attack.Triggered once per round.Chase 2 - Triggered by a 30 hit combo, causes high damage to up to 4 units in the enemy team.Chase 1 - Chase low float and cause Knockdown and absorb up to 20 chakra points.Standard - Attack a random enemy line and have a certain probability of causing low float.When the enemy team has 0 charka, increases the damage by 30% and increase the immobile effect to all 3 targets. Causes low float and immobile on the selected target. Mystery - Causes Ninjutsu damage to up to 3 enemy units.Passive 2 -Whenever this ninja is attacked by an enemy, lose 1 round from mystery cooldown.Passive 1 - If the standard attack kills an enemy, gain one extra standard attack.Chase - Triggered by 10 hit combo, attacks 3 enemies at random and cause 5 combo to each.Standard - Attack enemy and leech 20 chakra with a chance to knockdown and acupuncture.Mystery - Gain 3 extra standard attacks.Passive 2 - Very high chance of evading a Mystery skill, standard attack, or chase skill, can be triggered once every round.Furthermore, both camps will be unable to obtain additional chakra apart from the standard round chakra gain. All Jinchuriki attributes units will have their Ninjutsu increased by 40% while this barrier is active. Passive 1 - At the beginning of the battle, laugh the barrier "Silk Enhancement".Chase - Chases and attacks a low float enemy and causes Knockdown and splash damage(Splash damage causes 50% damage to all units in a square around the chased target).Standard - Give one Extra Standard Attack to 1 ninja at random(can not be overlapped with the effects of other extra standard attacks).Mystery - Cause damage and paralysis on up to 7 units from the opponent's field.Passive 2 - Immune to all debuffs, after every hit reduces cooldown of mystery by one round. ![]() Passive 1 - Increase the defense and resistance of konoha ninja by 40%. ![]()
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